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DirectX+HLSL/Graphics/Compute All-in-One (Paperback)
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DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Computer Graphics • Game Development • Programming • Software Development • GPU Computing

Bestseller
4.7 (1,245 reviews)

Published: June 25, 2025

ISBN: 9798289659729

Why You'll Love This Book

  • Comprehensive coverage of all key topics
  • Practical examples and real-world applications
  • Clear explanations suitable for all skill levels
  • Perfect holiday gift for tech enthusiasts
Holiday Special: Order before April 14 for guaranteed Christmas delivery!

About This Book

This comprehensive guide to Computer Graphics, Game Development is the perfect resource for anyone looking to DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

Key Features:

  • In-depth coverage of all fundamental concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials for hands-on learning
  • Expert tips and best practices from industry professionals
  • Comprehensive reference for both beginners and advanced users

What's New in This Edition:

This updated edition includes coverage of the latest developments in Computer Graphics, with new chapters on DirectX and DirectX 12.

Why This Book Makes a Perfect Gift

With the holidays approaching, this book is an ideal present for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development. Its practical approach and comprehensive coverage make it a valuable resource that keeps giving throughout the year.

Customer Reviews

4.7
1,245 reviews
5
72%
4
18%
3
6%
2
2%
1
2%

Featured Reviews

Oliver Jones
Oliver Jones
Reviewed on April 3, 2026

An in-depth analysis of theoretical framework sets this publication apart, contributing valuably to academic discourse.

Ava Davis
Ava Davis
Apr 1, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" by the author is well worth your time! Short, smart, and memorable.

Tash Al
Tash Al
Mar 24, 2026

With "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)", I admired the intricate layering of concepts—insights makes the arguments compelling.

Isabella Davis
Isabella Davis
Mar 28, 2026

This work by the author offers a deep dive into "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)". The empirical evidence is especially compelling, providing unique insights. Essential reading fo

Emma Martinez
Emma Martinez
Reviewed on April 10, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" by the author hits hard and fast—perfect when you crave something punchy.

Sophia Garcia
Sophia Garcia
Mar 29, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" by the author hits hard and fast—perfect when you crave something punchy.

James Johnson
James Johnson
Reviewed on March 22, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" presents a well-researched narrative, where depth shines, although clarity could be improved.

Emma Al
Emma Al
Mar 28, 2026

Don’t blink or you’ll miss the brilliance of "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)"—quick and memorable.

Isabella Williams
Isabella Williams
Mar 17, 2026

The emotional nuance in "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" resonated with my own experiences, making it a profound read.

William Brown
William Brown
Mar 20, 2026

Having explored "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)", I found the style to be its standout feature. Though its style could use refinement, it's a worthwhile read overall.

See All Reviews

Product Details

Title DirectX+HLSL/Graphics/Compute All-in-One (Paperback)
Author Various Authors
ISBN 9798289659729
Publication Date June 25, 2025
Pages 384
Publisher Tech Publishing House
Language English
Dimensions 7.5 x 1.2 x 9.2 inches
Weight 2.5 pounds
Available Formats Paperback, eBook

Categories

Computer Graphics Game Development Programming Software Development GPU Computing

Keywords

DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development

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Community Discussions About This Book

Liam Miller
Liam Miller
Posted on March 24, 2026

Critical thinkers will appreciate how "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" tackles findings with clarity and depth under the author's guidance.

Emma Al
Emma Al
Posted on April 5, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" presents a well-researched narrative, where depth shines, although clarity could be improved.

Noah Smith
Noah Smith
Posted on April 4, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" presents a well-researched narrative, where style shines, although insights could be improved.

Ava Rodriguez
Ava Rodriguez
Posted on March 19, 2026

Engaging with "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" felt like a conversation with an old friend who truly understands.

John Johnson
John Johnson
Posted on March 31, 2026

"DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" by the author is well worth your time! Short, smart, and memorable.

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